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  • I cannot guarantee that all image tags in the gallery are 100% accurate, as I had to tag all the images by myself manually. Most of the time I only tagged an artist if they were explicitly mentioned in the image, or from some other source, such as a caption provided where the image was originally found. Other times I simply made an educated guess based on the art style.
  • It is worth noting that, although Scott Campbell and Peter Chan were responsible for the bulk of the concept art, there were at least 3 other artists who contributed full-colour versions of Scott and Peter's art, mood paintings/colour keys, and miscelaneous character & prop designs.
    Those artists are: Kim Cogan, (Full-colour renders) Nathan "Bagel" Stapley, (Mood paintings/colour keys) and Razmig Mavlian. (Character & prop design)
    It is also possible that Mark Hamer may have contributed some concept art as well, even though he was primarily responsible for textures & animations. (He is credited as an artist, just as the other 3 are.)
  • The images in the online gallery were converted to .avif's to save space while mostly preserving quality; however, .avif is not a lossless format.
    You will need to download the full archive in order to preserve the images in max quality.
  • Most people are aware that before Meat Circus was developed, there was a plan to have two final levels: A second Coach Oleander level in his father's butcher shop, (Or a modified version of Basic Braining with more intense meat/butcher shop themeing?) and a separate normal circus level, for Raz's memories of his circus. [SOURCE]
    The Coach level art is included in the 'Basic Braining' & 'Meat Circus' location tags, and the cut circus level uses the 'Tent City' tag.
  • The location tag 'Fear of the Dark' is used for what I believe could be a 3rd cut level we know extremely little about. There was at some point a plan to have a level based on Sheegor's mind, (Source: Double Fine Adventure Episode 10 commentary track & 2010 Psychonauts 2 pitch video) and Scott Campbell has described Sheegor as being afraid of everything. (Source: Scott's Psychonauts instagram stories)
    Knowing this, plus the fact that it is from so early in development, (10/'01) which explains there being so little known about it, and given that Peter Chan seems to create distinctive logos for each mental world in his concept art, I have made the assumption that 'Fear of the Dark' (Stylized as 'FD', an acronym we don't see on any other concept art) may have been drawn for this cut level.
    Either way, I thought it was useful to create a filter, even if it turns out just to be concept art for the Brain Tumbler Experiment or something.
  • I use the "Production art" tag for storyboards, unfinished versions of final art that shipped in the game, and anything extraneous to the game itself such as box & logo design work.
  • This gallery only includes 2D concept artwork. I also have a gallery of 3D renders, in-game screenshots, and early game footage, but I wanted to limit the scope of this gallery somewhat, so I have no plans to add those images here. The only exception is that I included some early renders of Dart due to their rarity.
  • There are two images in the Sasha's Shooting Gallery tag that might be the earliest pieces of concept art in the entire gallery: [IMG1] and [IMG2]
    If the date on the 1st image is to be believed, then these drawings might actually be for the final Lucasarts game Tim was developing after he completed Grim Fandango, simply titled "Tim's Spy Game," which was worked on for roughly the entire year of 1999, but never left preproduction. That game formed the basis of what would become Psychonauts. The images were included in the Double Fine 20 year anniversary book, and were placed in a section for Sasha Nein artwork. The resemblance to Peter Chan's other Sasha artwork is undeniable, so I think it's safe to keep it tagged there, and to say that the aesthetic of the spy game was at least partially kept through to the final game by influencing Sasha's modernist design sense.
  • The full download link includes duplicate versions of some images which I chose not to put in the gallery. I only keep duplicates if they show additional elements of the artwork that might be partially obscured by a watermark or editing choice on the higher resolution version. Ideally, I could edit together the dupes with the high res versions to create the best representation of the full artwork, but I have not gotten around to that yet.
  • If you have additional images that are not in the gallery yet, or if you have higher quality versions of the existing images,
    please email me at: decompletedocs@gmail.com