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  • This gallery exists to provide the highest-quality versions of all publicly-available concept art for Psychonauts 1 in an easily-viewable and sortable gallery.
    It is for research purposes only.
    The vast majority of these images were sourced from official Double Fine accounts online, or by dedicated fans posting them over the years.
    In order to obtain the highest quality versions available, for preservation purposes, many hours had to be spent digging through the depths of the Wayback Machine, downloading and sorting all the files, and comparing the qualities of over 1,300 individual images to narrow it down to only the highest quality versions. (~627 images)
    This archive exists to save others from having to do the same work.
    Please check the sources page for the exact sources used to compile this archive.
  • The images in the online gallery were converted to .avif's to save space while mostly preserving quality; however, these .avif's were NOT compressed losslessly.
    You will need to download the full archive in order to preserve the images in maximum quality.
  • I cannot guarantee that all image tags in the gallery are 100% accurate, as I had to tag all the images by myself manually. Most of the time I only tagged an artist if they were explicitly mentioned in the image, or from some other source, such as a caption provided where the image was originally found. Other times I simply made an educated guess based on the art style.
  • It is worth noting that, although Scott Campbell and Peter Chan were responsible for the bulk of the concept art, there were at least 3 other artists who contributed full-colour versions of Scott and Peter's art, mood paintings/colour keys, and miscelaneous character & prop designs.
    Those artists are: Kim Cogan, (Full-colour renders) Nathan "Bagel" Stapley, (Mood paintings/colour keys) and Razmig Mavlian. (Character & prop design)
    It is also possible that Mark Hamer may have contributed some concept art as well, even though he was primarily responsible for textures & animations. (He is credited as an artist, just as the other 3 are.)
    I am not confident enough in identifying their art, so I have only included the tags for Scott and Peter.
    The other artists' work is still available, but just untagged.
  • Most people are aware that before Meat Circus was developed, there was a plan to have two final levels: A second Coach Oleander level in his father's butcher shop, (Or a modified version of Basic Braining with more intense meat/butcher shop themeing?) and a separate normal circus level, for Raz's memories of his circus. [SOURCE]
    The Coach level art is included in the 'Basic Braining' & 'Meat Circus' location tags, and the cut circus level uses the 'Tent City' tag.
  • The location tag 'Fear of the Dark' is used for five pieces of unused concept art drawn early in the game's development, for what I believe could be a 3rd cut level we know extremely little about.
    My theory is that it was originally drawn for a cut Sheegor brain, which has only ever been referenced by the devs twice, as far as I know.
    Either way, I thought it was useful to create a filter, even if it turns out just to be concept art for the Brain Tumbler Experiment or something.
  • I use the "Production art" tag for storyboards, unfinished versions of final art that shipped in the game, and anything extraneous to the game itself such as box & logo design work.
  • This gallery only includes 2D concept artwork. I am also collecting 3D renders, in-game screenshots, and early game footage, but I wanted to limit the scope of this gallery somewhat, so I have no plans to add those images here. The only exception is that I included some early renders of Dart due to peoples' interest in him.
  • There are two images in the Sasha's Shooting Gallery tag that might be the earliest pieces of concept art in the entire gallery: [IMG1] and [IMG2]
    If the date on the 1st image is to be believed, then these drawings might actually be for the final Lucasarts game Tim was developing after he completed Grim Fandango, simply titled "Tim's Spy Game," which was worked on for roughly the entire year of 1999, but never left preproduction. That game formed the basis of what would become Psychonauts. The images were included in the Double Fine 20 year anniversary book, and were placed in a section for Sasha Nein artwork. The resemblance to Peter Chan's other Sasha artwork is undeniable, so I think it's safe to keep it tagged there, and to say that the aesthetic of the spy game was at least partially kept through to the final game by influencing Sasha's modernist design sense.
  • The full download link includes duplicate versions of some images which I chose not to put in the gallery. I only keep duplicates if they show additional elements of the artwork that might be partially obscured by a watermark or by an editing choice on the higher resolution version. Ideally, I could edit together the dupes with the high res versions to create the best representation of the full artwork, but I have not gotten around to that yet.
  • If you have additional images that are not in the gallery yet, or if you have higher quality versions of the existing images,
    please email me at:
    decompletedocs@gmail.com